Definición RápidaWhat Is a Design Sprint?
Imagine you have an idea for a new product. The traditional path would be to spend months researching, designing, developing, and launching to see if people like it. A Design Sprint is like a time machine: it allows you to jump into the future and see how customers react to your finished product, but without having to build it. In just five days, you go from an idea to a realistic prototype and real user feedback.
It was popularized by Google Ventures and is a mix of business strategy, innovation, design thinking, and behavioral analysis.
The 5-Day Structure
Each day has a clear objective:
- Monday (Map): The team aligns on the long-term problem and maps the challenge. A target is chosen – a specific “bullseye” to focus on during the week.
- Tuesday (Sketch): Instead of group brainstorming, each team member sketches solutions individually. This fosters diversity of ideas.
- Wednesday (Decide): The team critiques the sketched solutions and decides which ones are the strongest. Consensus is not the goal; structured voting methods are used to make clear decisions.
- Thursday (Prototype): The team creates a realistic [[Prototypes|prototype]] of the chosen solution. The key is the “facade”: a high-fidelity simulation that looks real but without the need to build the backend.
- Friday (Test): The prototype is put to the test with 5 real users in [[Usability Testing|usability sessions]]. By the end of the day, the team will have learned from real users’ reactions and will have a clear answer to their initial question.
Why Are They Important?
- They save time and money: They are the fastest and cheapest way to validate whether an idea is worth pursuing before investing major development resources.
- They align the team: By bringing a cross-functional team (design, product, engineering, marketing, etc.) into one room for a week, silos are broken down and a shared vision is created.
- They foster innovation: The process is designed to go beyond the obvious ideas and explore bold solutions.
- They put the user at the center: The sprint culminates with real user feedback, ensuring that their needs guide the solution.
Key Roles
- The Decider: The person with the authority to make the final decision (usually a CEO, a head of product, etc.). Their presence is crucial.
- The Facilitator: The person who guides the team through the process, manages time, and ensures the rules are followed.
- The Team: A cross-functional group of no more than 7 people.
Mentor Tips
- Trust the process: The Design Sprint can feel chaotic at times, but it is designed to work. Trust the steps and the facilitator.
- Preparation is key: A good sprint depends on good preparation. The problem must be well-defined and the right participants must be in the room.
- Thursday’s prototype is a facade: The goal is not to build something robust, but something that looks real in order to get reliable feedback. It is a one-day job.
- It is not for everything: Design Sprints are ideal for big, complex problems. They are not necessary for solving small or well-defined design problems.
Resources and Tools
- Books:
- Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days by Jake Knapp: The original book that explains it all, written by its creator.
- Online Resources:
- The Design Sprint Kit by Google: Official guides and tools.
- AJ&Smart: One of the most famous agencies specializing in Design Sprints, with many resources on their blog and YouTube channel.
- Tools:
- Miro or FigJam: For the collaborative activities of the first days.
- Figma or Sketch: For creating the prototype.