Definición RápidaA Persona (or User Persona) is a fictional user archetype based on real research data that represents a group of users with similar behaviors, goals, and motivations. It is used to humanize users and keep the design team focused on their needs.
What are Personas?
Imagine you’re designing a backpack. You could design it for “everyone,” but you’d probably end up with something generic that nobody loves. Instead, you could design it for “Ana, a 20-year-old university student who commutes to campus by bike, needs to carry her laptop and books, and values sustainability and style.”
That is a Persona. It’s not a real person, but it represents a real group of your users. It’s created from data collected through User Interviews and other forms of research. A typical Persona includes:
- A name and a photo: To make it memorable and human.
- Basic demographics: Age, occupation, location.
- A short biography: A paragraph telling their story and their relationship with the problem you’re solving.
- Goals: What do they want to achieve?
- Frustrations (Pain Points): What prevents them from achieving their goals currently?
- Motivations: What drives them?
- A key quote: A phrase that summarizes their attitude.
Why are they important?
- They create a common language: They allow the entire team to talk about “Ana” instead of “the user,” ensuring everyone has the same mental image of who they’re designing for.
- They foster empathy: Putting a face and name to research data helps the team connect emotionally with users.
- They guide design decisions: When in doubt, the team can ask: “What would Ana do in this situation?” or “Would this help Ana solve her problem?”
- They prevent “designing for yourself”: They are a constant reminder that you are not the user. They help prevent designers and developers from making decisions based on their own preferences.
How are they made?
- Conduct the research: Personas are not invented. They are based on data. The first step is always to conduct [[User Interviews]], surveys, etc.
- Identify behavioral patterns: Analyze the data from your research (interview transcripts, survey responses). Look for groups of users who behave similarly. Pay attention to their goals, frustrations, and the tools they use.
- Create the archetypes: Group users with similar patterns into 2 to 4 main archetypes. These will be your Personas. You don’t need a Persona for every user; look for the most representative groups.
- Bring each Persona to life: For each archetype, create a one-page document.
- Choose a name and a stock photo that fits the archetype.
- Fill in the sections: biography, goals, frustrations, etc., using real quotes and data from your research.
- Share and socialize the Personas: Present the Personas to the entire team and stakeholders. Print them and put them on the wall. Make them visible and part of the daily conversation.
Mentor Tips
- Quality over quantity: It’s better to have 2 or 3 well-defined, data-based Personas than 10 superficial ones.
- Focus on goals, not just demographics: The most important thing about a Persona is not their age or city, but what they’re trying to achieve (their goals).
- Base everything on real data: When writing the biography or frustrations, try to use direct quotes from your interviews. This makes them much more authentic and powerful.
- Personas are not forever: As your product and user base evolve, your Personas should too. Review and update them periodically.
Resources and Tools
- Templates:
- Figma Community: Search for “Persona Template” to find dozens of ready-to-use templates.
- Miroverse: Also has excellent Persona templates.
- Articles and Guides:
- Personas: A Simple Introduction - Interaction Design Foundation
- How to Create UX Personas - CareerFoundry
- Personas Make Users Memorable for Product Teams - Nielsen Norman Group